
Here’s a table of the stats, with vehicles arranged by weight class and by “build”, or the general distribution of stats compared to the average. The characters’ stat bonuses are always in one of two distinct tiers (three for Weight), but the effectiveness varies a lot by the stat a weak boost in Acceleration is worth a mere 0.6 kart points, but a weak boost in Mini-Turbo is worth a whopping 3.0 kart points! As such, the bars on the kart selection screen clearly don’t accurately reflect the worth of the bonuses. However, the game data actually contains some pretty easily crackable tables of attributes for both the characters and the karts, and like Mario Kart DS, it includes a handful of other stats that aren’t shown in the game.Ĭonveniently enough, the Top Speed, Off-Road, Mini-Turbo, and Weight values for karts are all based on twenty different, pretty much equally spaced values, so I decided to adapt a twenty-point system for the other stats, as well. Furthermore, his guide’s values for character bonuses are considerably more varied than those in the actual game in particular, Funky Kong’s speed bonus is a fair amount more than Large Mii’s or Rosalina’s. In short, they’re pretty inaccurate in particular, the Drift values on the kart select screen are all over the map compared to the karts’ actual stats the Dolphin Dasher has a better-than-average Drift stat, despite what the game’s bars would suggest.


While I appreciate how soon his guide went up after the game came out, I can only assume he measured the bars shown on the kart select screen, which aren’t particularly accurate, and used some inconsistent rounding to get the “values out of 80” in the guide.


Prior to my work on this, and pretty much still now, Ark42’s Mario Kart Wii stat guide has been the go-to source for MKW stats.
